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Institute for Visualization and Interactive Systems

Graphical-Interactive Systems

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Graphical-Interactive Systems

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Informatik (Hauptstudium), Softwaretechnik (Hauptstudium), Master Infotech
Lecture+Exercises (3V+1Ü)
Lecturer:   Daniel Weiskopf
Tutors:   Katrin Bidmon, Andreas Hub, Sabine Iserhardt-Bauer
Dates:   Wed  
945
 to 
1115
  in   V38.02   Lecture
Fri  
945
 to 
1115
  in   V38.02   Lecture
Mo  
1400
 to 
1445
  in   0.477   Exercises
Mo  
1500
 to 
1545
  in   0.477   Exercises
Mo  
1600
 to 
1645
  in   0.477   Exercises
Daniel kann kein HTML
  Important Anouncements    
There will be NO lecture on the following dates: Wed 22.10.2003, Fri 24.10.2003, Fri 14.11.2003.
There will be NO exercise on: Mon 3.11.2003.
CHANGES:: Mon 19.1.2004: The group on 14.00 will be held on 15.00

Monday 2.2.2004: Exercises only at 14:00 and 16:00
Friday 6.2.2004: Exercises instead of lecture but in 38.02 (old exercises from examns).
  Description    
Based on the properties of modern graphics-oriented input / output devices and by taking into account aspects of human perception, the basics of interactive 2D raster graphics (such as line drawin, polygon filling, text rendering, color, image manipulation, and window management) are discussed. Moreover, methods for designing dialogs and interaction techniques for graphical user interfaces are presented. Subsequently, the following aspects of 3D computer graphics are considered: graphics pipeline, geometric modeling, transformation between various coordinate systems, perspective projection, hidden surface removal, and lighting and shading. The final part of the course covers an outlook onto methods and applications of scientific visualization.
  Material    
Slides #1: Introduction, (color) perception (Chapters 1-3)    2 per page or 6 per page
Slides #2: Graphical output devices (Chapter 4)    2 per page or 6 per page
Slides #3: Raster graphics (Chapter 5)    2 per page or 6 per page
Slides #4: 2D graphics (Chapter 6)    2 per page or 6 per page
Slides #5: Interactions (Chapter 7)    2 per page or 6 per page
Slides #6: GUI: Basics, toolkits (Chapter 8)    2 per page or 6 per page
Slides #7: GUI: Design, ergononimics (Chapter 9)    2 per page or 6 per page
Slides #8: 3D graphics (Chapter 10)    2 per page or 6 per page
Slides #9: Geometric modeling (Chapter 11)    2 per page or 6 per page
This year's course on Graphical-Interactive Systems is very closely related to last year's course "Grundlagen der Interaktiven Systeme", which was held in German. For those who prefer German slides: German slides of last year's GIS.
  Literature    
<1>   Ben Shneiderman: Designing the User Interface : Strategies for Effective Human-Computer Interaction, Addison Wesley, 1997
<2>   Bernhard Preim: Entwicklung interaktiver Systeme - Grundlagen, Fallbeispiele und innovative Anwendungsfelder, Springer, 1999
<3>   Christian Stary: Interaktive Systeme, Vieweg, 2nd edition
<4>   Foley, Van Dam, Feiner, Hughes: Computer Graphics, Principles and Practice, Addison-Wesley, 2nd edition
<5>   Encarnacao, Strasser, Klein: Graphische Datenverarbeitung, Oldenburg, 1997
  Links    
<1>   Info-Forum: Electronic forum for discussions and questions