There will be NO lecture on the following dates: Wed 22.10.2003, Fri 24.10.2003, Fri 14.11.2003.
There will be NO exercise on: Mon 3.11.2003.
CHANGES:: Mon 19.1.2004: The group on 14.00 will be held on 15.00
Monday 2.2.2004: Exercises only at 14:00 and 16:00
Friday 6.2.2004: Exercises instead of lecture but in 38.02 (old exercises from examns).
Description
Based on the properties of modern graphics-oriented input / output
devices and by taking into account aspects of human perception, the
basics of interactive 2D raster graphics (such as line drawin, polygon
filling, text rendering, color, image manipulation, and window
management) are discussed. Moreover, methods for designing dialogs and
interaction techniques for graphical user interfaces are
presented. Subsequently, the following aspects of 3D computer graphics
are considered: graphics pipeline, geometric modeling, transformation
between various coordinate systems, perspective projection, hidden
surface removal, and lighting and shading. The final part of the
course covers an outlook onto methods and applications of scientific
visualization.
This year's course on Graphical-Interactive Systems is very closely
related to last year's course "Grundlagen der Interaktiven Systeme", which
was held in German. For those who prefer German slides:
German slides
of last year's GIS.
Literature
<1>
Ben Shneiderman: Designing the User Interface : Strategies for Effective Human-Computer Interaction,
Addison Wesley, 1997
<2>
Bernhard Preim: Entwicklung interaktiver Systeme - Grundlagen, Fallbeispiele und innovative Anwendungsfelder,
Springer, 1999
<3>
Christian Stary: Interaktive Systeme,
Vieweg, 2nd edition
<4>
Foley, Van Dam, Feiner, Hughes:
Computer Graphics, Principles and Practice, Addison-Wesley, 2nd edition