Article
2002
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: Designing 3-D nonlinear diffusion filters for high performance cluster computing.
Proceedings of German Pattern Recognition Symposium (DAGM 2002). Lecture Notes in Computer Science 2449, pp. 290-297 (2002). |
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: Proceedings of the Graphics Hardware Workshop.
Eurographics, ACM (2002). |
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: Visualization and Pre-processing of Independent Finite Element Meshes for Car Crash Simulations.
The Visual Computer 18 (4), pp. 236-249 (2002). |
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: Vision, Modeling, and Visualization 2002.
infix (2002). |
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: General relativistic image-based rendering.
The Visual Computer 18 (4), pp. 250-258 (2002). |
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: Was Einstein noch nicht sehen konnte. Schnelle Computer visualisieren relativistische Effekte.
Physik Journal (7), pp. 77-83 (2002). |
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: Scientific Visualization of Large Datasets.
it+ti Informationstechnick und Technische Informatik 44 (6), pp. 303-307 (2002). |
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: Real-Time Depth-Cueing Beyond Fogging.
Journal of Graphics Tools 7 (4), pp. 83-90 (2002). |
Chapter of a Book
2002
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: Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise.
In: H.J. Bungartz and S. Zimmer : Numerische Simulation als interdisziplinäre Herausforderung. Springer (2002). |
Conference Paper
2002
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: Combining the advantages of local and global optic flow methods.
In: Proceedings of German Pattern Recognition Symposium (DAGM 2002). Lecture Notes in Computer Science 2449, pp. 454-462 (2002). |
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: Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams.
In: Proc. WSCG '02, pp. 139-147 (2002). |
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: Transparency in interactive Technical Illustrations.
In: Proc. EG '02 (2002). |
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: Mit konventionellen Autorensystemen zum E-Learning Portal.
In: Tagungsband 10. Leipziger Informatik Tage (2002). |
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: Deformation Of Finite Element Meshes Using Directly Manipulated Free-Form Deformation.
In: Proceedings of Seventh ACM Symposium on Solid Modeling and Applications 2002, pp. 249-256 (2002). |
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: High-Quality Unstructured Volume Rendering on the PC Platform.
In: Proc. EG/SIGGRAPH Graphics Hardware Workshop '02, pp. 119-125 (2002). |
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: Combining Gestural and Contact Information for Visual Guidance of Multi-Finger Grasps.
In: Proc. ESANN 02, pp. 301-306 (2002). |
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: Standardized Analysis of Intracranial Aneurysms Using Digital Video Sequences.
In: Medical Image Computing and Computer-Assisted Intervention - MICCAI 2002, pp. 411-418 (2002). |
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: Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics.
In: Proc. IEEE Vis '02, p. toappear (2002). |
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: Adaptive Texture Maps.
In: Proc. SIGGRAPH/EG Graphics Hardware Workshop '02, pp. 7-15 (2002). |
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: Simplification of Nonconvex Tetrahedral Meshes.
In: Approximation and Geometrical Methods in Scientific Visualization, pp. 185-196 (2002). |
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: Parametrized Graphics in Mathematica.
In: Proc. SCI 2002, pp. 163-168 (2002). |
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: Interaktive Visualisierung neuer Elemente im virtuellen Automobil-Crashversuch.
In: Tagungsband SimVis '02, Magdeburg (2002). |
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: Hin und her im Hyperspace - Verlustloses lineares Navigieren.
In: Tagungsband 10. Leipziger Informatik Tage (2002). |
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: A Two-Step Approach for Interactive Pre-Integrated Volume Rendering of Unstructured Grids.
In: Proc. IEEE VolVis '02 (2002). |
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: Shadow Volumes Revisited.
In: Proc. WSCG '02, pp. 373-393 (2002). |
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: The Terrain Rendering Pipeline.
In: Proc. EWV '02, pp. 195-199 (2002). |
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: Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise.
In: Numerische Simulation als interdisziplinäre Herausforderung: Beiträge zum 60. Geburtstag von C. Zenger, pp. 59-84 (2002). |
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: Parametrized SOMs for Object Recognition and Pose Estimation.
In: Proc. Int l Conf. on Artificial Neural Networks ICANN 02, pp. 902-907 (2002). |
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: Representing Object Manifolds by Parametrized SOMs.
In: Proc. Int l Conf. on Pattern Recognition ICPR 02, pp. 184-187 (2002). |
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: A Generic Solution for Hardware-Accelerated Remote Visualization.
In: Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '02 (2002). |
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: A Case Study On The Applications Of A Generic Library For Low-Cost Polychromatic Passive Stereo.
In: Proceedings of IEEE Visualization '02, pp. 557-560 (2002). |
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: Truly Volumetric Effects.
In: Direct3D ShaderX, pp. 438-447 (2002). |
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: Ein Volume-Rendering-Framework für OpenSG.
In: Proceedings of OpenSG Symposium 2002 (2002). |
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: Hardware-Based View-Independent Cell Projection.
In: Proceedings of IEEE Symposium on Volume Visualization 2002, pp. 13-22 (2002). |
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: Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization.
In: Proceedings of IEEE Visualization '02, pp. 93-100 (2002). |
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: Hardware-Accelerated Lagrangian-Eulerian Texture Advection for 2D Flow Visualization.
In: Workshop on Vision, Modeling, and Visualization VMV '02 (2002). |
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: Real-time simulation and rendering of particle flows.
In: Direct3D Shaderx: Vertex and Pixel Shader Tips and Tricks (2002). |
Technical Report
2002
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: A Depth-Cueing Scheme Based on Linear Transformations in Tristimulus Space. Techn. Bericht, Technical Report TR-2002/08, Universität Stuttgart, Fakultät Informatik (2002).
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Unpublished
2002
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: Verwendung von Scalable Vector Graphics und MathML in web-basierten Lernumgebungen. (2002).
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