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2002

Bruhn, Andrés; Jakob, Tobias; Fischer, Markus; Kohlberger, Timo; Weickert, Joachim; Brüning, Ulrich; Schnörr, Christoph: Designing 3-D nonlinear diffusion filters for high performance cluster computing. In: Proceedings of German Pattern Recognition Symposium (DAGM 2002). Lecture Notes in Computer Science (2002), pp. 290-297.
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Ertl, Thomas; Heidrich, Wolfgang; Doggett, M.: Proceedings of the Graphics Hardware Workshop. In: Eurographics, ACM (2002).
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Visualization and Pre-processing of Independent Finite Element Meshes for Car Crash Simulations
Frisch, Norbert; Rose, Dirc; Sommer, Ove; Ertl, Thomas: Visualization and Pre-processing of Independent Finite Element Meshes for Car Crash Simulations. In: The Visual Computer: Vol. 18, No. 4 (2002), pp. 236-249.
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Greiner, G.; Niemann, J.; Ertl, Thomas; Girod, B.; Seidel, Hans-Peter: Vision, Modeling, and Visualization 2002. In: infix (2002).
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Kobras, D.; Weiskopf, Daniel; Ruder, Hanns: General relativistic image-based rendering. In: The Visual Computer: Vol. 18, No. 4 (2002), pp. 250-258.
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Kraus, Ute; Ruder, Hanns; Weiskopf, Daniel; Zahn, C.: Was Einstein noch nicht sehen konnte. Schnelle Computer visualisieren relativistische Effekte. In: Physik Journal: Vol. 0, No. 7 (2002), pp. 77-83.
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Ertl, Thomas: Scientific Visualization of Large Datasets. In: it+ti Informationstechnick und Technische Informatik: Vol. 44, No. 6 (2002), pp. 303-307.
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Weiskopf, Daniel; Ertl, Thomas: Real-Time Depth-Cueing Beyond Fogging. In: Journal of Graphics Tools: Vol. 7, No. 4 (2002), pp. 83-90.
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Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise
Ruder, Hanns; Weiskopf, Daniel: Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise. In: H.J. Bungartz and S. Zimmer : Numerische Simulation als interdisziplinäre Herausforderung. Springer, 2002.
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Bruhn, Andrés; Weickert, Joachim; Schnörr, Christoph: Combining the advantages of local and global optic flow methods. In: Proceedings of German Pattern Recognition Symposium (DAGM 2002). Lecture Notes in Computer Science, pp. 454-462, 2002.
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Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams
Diepstraten, Joachim; Weiskopf, Daniel; Ertl, Thomas: Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams. In: Proc. WSCG '02, pp. 139-147, 2002.
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Transparency in interactive Technical Illustrations
Diepstraten, Joachim; Weiskopf, Daniel; Ertl, Thomas: Transparency in interactive Technical Illustrations. In: Proc. EG '02, 2002.
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Mit konventionellen Autorensystemen zum E-Learning Portal
Finsterle, L.; Rotard, Martin: Mit konventionellen Autorensystemen zum E-Learning Portal. In: Tagungsband 10. Leipziger Informatik Tage, 2002.
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Deformation Of Finite Element Meshes Using Directly Manipulated Free-Form Deformation
Frisch, Norbert; Ertl, Thomas: Deformation Of Finite Element Meshes Using Directly Manipulated Free-Form Deformation. In: Proceedings of Seventh ACM Symposium on Solid Modeling and Applications 2002, pp. 249-256, 2002.
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High-Quality Unstructured Volume Rendering on the PC Platform
Guthe, Stefan; Röttger, Stefan; Schieber, Andreas; Straßer, Wolfgang; Ertl, Thomas: High-Quality Unstructured Volume Rendering on the PC Platform. In: Proc. EG/SIGGRAPH Graphics Hardware Workshop '02, pp. 119-125, 2002.
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Heidemann, Gunther; Ritter, Helge: Combining Gestural and Contact Information for Visual Guidance of Multi-Finger Grasps. In: Proc. ESANN 02, pp. 301-306, 2002.
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Standardized Analysis of Intracranial Aneurysms Using Digital Video Sequences
Iserhardt-Bauer, Sabine; Hastreiter, Peter; Tomandl, Bernd F.; Köstner, N.; Schempershofe, M.; Nissen, U.; Ertl, Thomas: Standardized Analysis of Intracranial Aneurysms Using Digital Video Sequences. In: Medical Image Computing and Computer-Assisted Intervention - MICCAI 2002, pp. 411-418, 2002.
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Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics
Kanitsar, ; Theussl, ; Mroz, ; Sramek, ; Bartoli, ; Csebfalvi, ; Hladuvka, ; Fleischmann, ; Knapp, ; Wegenkittl, ; Felkel, ; Röttger, Stefan; Guthe, Stefan; Purgathofer, ; Groeller, : Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics. In: Proc. IEEE Vis '02, p. toappear, 2002.
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Adaptive Texture Maps
Kraus, Martin; Ertl, Thomas: Adaptive Texture Maps. In: Proc. SIGGRAPH/EG Graphics Hardware Workshop '02, pp. 7-15, 2002.
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Simplification of Nonconvex Tetrahedral Meshes
Kraus, Martin; Ertl, Thomas: Simplification of Nonconvex Tetrahedral Meshes. In: Approximation and Geometrical Methods in Scientific Visualization, pp. 185-196, 2002.
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Parametrized Graphics in Mathematica
Kraus, Martin: Parametrized Graphics in Mathematica. In: Proc. SCI 2002, pp. 163-168, 2002.
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Interaktive Visualisierung neuer Elemente im virtuellen Automobil-Crashversuch
Rose, Dirc; Frisch, Norbert; Ruehr, T.; Ertl, Thomas: Interaktive Visualisierung neuer Elemente im virtuellen Automobil-Crashversuch. In: Tagungsband SimVis '02, Magdeburg, 2002.
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Hin und her im Hyperspace - Verlustloses lineares Navigieren
Rotard, Martin; Ressel, Matthias; Ertl, Thomas: Hin und her im Hyperspace - Verlustloses lineares Navigieren. In: Tagungsband 10. Leipziger Informatik Tage, 2002.
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A Two-Step Approach for Interactive Pre-Integrated Volume Rendering of Unstructured Grids
Röttger, Stefan; Ertl, Thomas: A Two-Step Approach for Interactive Pre-Integrated Volume Rendering of Unstructured Grids. In: Proc. IEEE VolVis '02, 2002.
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Shadow Volumes Revisited
Röttger, Stefan; Irionar, A.; Ertl, Thomas: Shadow Volumes Revisited. In: Proc. WSCG '02, pp. 373-393, 2002.
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The Terrain Rendering Pipeline
Röttger, Stefan; Frick, I.: The Terrain Rendering Pipeline. In: Proc. EWV '02, pp. 195-199, 2002.
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Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise
Ruder, Hanns; Weiskopf, Daniel: Simulation und Visualisierung in der Astrophysik oder die wundersame Reise des Christoph Zenger mit der U.S.S. Enterprise. In: Numerische Simulation als interdisziplinäre Herausforderung: Beiträge zum 60. Geburtstag von C. Zenger, pp. 59-84, 2002.
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Saalbach, Axel; Heidemann, Gunther; Ritter, Helge: Parametrized SOMs for Object Recognition and Pose Estimation. In: Proc. Int l Conf. on Artificial Neural Networks ICANN 02, pp. 902-907, 2002.
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Saalbach, Axel; Heidemann, Gunther; Ritter, Helge: Representing Object Manifolds by Parametrized SOMs. In: Proc. Int l Conf. on Pattern Recognition ICPR 02, pp. 184-187, 2002.
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A Generic Solution for Hardware-Accelerated Remote Visualization
Stegmaier, Simon; Magallón, Marcello; Ertl, Thomas: A Generic Solution for Hardware-Accelerated Remote Visualization. In: Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '02, 2002.
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A Case Study On The Applications Of A Generic Library For Low-Cost Polychromatic Passive Stereo
Stegmaier, Simon; Rose, Dirc; Ertl, Thomas: A Case Study On The Applications Of A Generic Library For Low-Cost Polychromatic Passive Stereo. In: Proceedings of IEEE Visualization '02, pp. 557-560, 2002.
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Kraus, Martin: Truly Volumetric Effects. In: Direct3D ShaderX, pp. 438-447, 2002.
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Ein Volume-Rendering-Framework für OpenSG
Weiler, Manfred; Ertl, Thomas: Ein Volume-Rendering-Framework für OpenSG. In: Proceedings of OpenSG Symposium 2002, 2002.
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Hardware-Based View-Independent Cell Projection
Weiler, Manfred; Kraus, Martin; Ertl, Thomas: Hardware-Based View-Independent Cell Projection. In: Proceedings of IEEE Symposium on Volume Visualization 2002, pp. 13-22, 2002.
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Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization
Weiskopf, Daniel; Engel, Klaus; Ertl, Thomas: Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization. In: Proceedings of IEEE Visualization '02, pp. 93-100, 2002.
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Hardware-Accelerated Lagrangian-Eulerian Texture Advection for 2D Flow Visualization
Weiskopf, Daniel; Erlebacher, Gordon; Hopf, Matthias; Ertl, Thomas: Hardware-Accelerated Lagrangian-Eulerian Texture Advection for 2D Flow Visualization. In: Workshop on Vision, Modeling, and Visualization VMV '02, 2002.
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Weiskopf, Daniel; Hopf, Matthias: Real-time simulation and rendering of particle flows. In: Direct3D Shaderx: Vertex and Pixel Shader Tips and Tricks, 2002.
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A Depth-Cueing Scheme Based on Linear Transformations in Tristimulus Space
Weiskopf, Daniel; Ertl, Thomas: A Depth-Cueing Scheme Based on Linear Transformations in Tristimulus Space. Tech. Rep., Technical Report TR-2002/08, Universität Stuttgart, Fakultät Informatik, 2002.
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Verwendung von Scalable Vector Graphics und MathML in web-basierten Lernumgebungen
Rotard, Martin; Schweikhardt, Waltraud; Ertl, Thomas: Verwendung von Scalable Vector Graphics und MathML in web-basierten Lernumgebungen. 2002.
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total number: 39

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