| Overview |
Overview, short description of the tutorial, speaker biographies |
| Introduction |
Introduction to the tutorial, time schedule, structure |
| Basics of GPU-Based Programming |
GPU rendering pipeline, low-level vertex and fragment programs, high-level shading languages |
| Introduction to GPU Volume Rendering (1) |
Volume rendering integral, ray casting, 2D texture-based |
| Introduction to GPU Volume Rendering (2) |
3D texture-based, GPU ray casting, compositing precision |
| Basics Illumination Techniques |
Phong model, volume shading |
| Transfer Functions: Classification |
Feature space, multi-dimensional transfer functions, automatic transfer functions |
| Transfer Functions: Optical Properties |
Direct lighting, light transport |
| Advanced Volume Rendering Techniques |
Pre-integration, isosurfaces, volumetric effects |
| Hardware-Accelerated High-Quality Filtering |
Filter kernels, application to volume rendering |
| Flow visualization |
Texture advection, dye advection, image-based flow visualization, volumetric flow fields |
| Dynamic Volume Computation |
Segmenation, sparse volume representation, memory layout |