|Daniel Weiskopf - Real-Time Volume Graphics|
Real-Time Volume Graphics
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Additional resources, such as an annotated bibliography, data sets, image gallery, tutorial notes can be found on the Book Web Page: http://www.real-time-volume-graphics.org.
Last modified 1 June 2007|
by Daniel Weiskopf