Joachim Diepstraten

Herr Dr.

Institut für Visualisierung und Interaktive Systeme (VIS)

Kontakt

Visitenkarte (VCF)

Publikationen:
  1. 2006

    1. Eissele, Mike ; Diepstraten, Joachim: GPU Performance of DirectX 9 Per-Fragment Operations Revisited. In: Engel, W. (Hrsg.) ; Engel, W. (Hrsg.): Shader X4: Advanced Rendering with DirectX and OpenGL, Shader X4: Advanced Rendering with DirectX and OpenGL : Charles River Media, 2006
  2. 2005

    1. Hub, Andreas ; Diepstraten, Joachim ; Ertl, Thomas: Augmented Indoor Modeling for Navigation Support for the Blind. In: Proceedings of the International Conference on Computers for People with Special Needs (CPSN 2005); June 20-23; Las Vegas, NV, USA, Proceedings of the International Conference on Computers for People with Special Needs (CPSN 2005); June 20-23; Las Vegas, NV, USA, 2005
    2. Hub, Andreas ; Diepstraten, Joachim ; Ertl, Thomas: Design of an Object Identification and Orientation Assistant for the Deafblind. In: Proceedings of the 6th DbI European Conference on Deafblindness; August 2-7; Presov, Slowakia, Proceedings of the 6th DbI European Conference on Deafblindness; August 2-7; Presov, Slowakia, 2005
    3. Hub, Andreas ; Diepstraten, Joachim ; Ertl, Thomas: Learning foreign languages by using a new type of orientation assistant for the blind. In: Proceedings of the European Conference of the International Council for Education of People with Visual Impairment (ICEVI 2005); August 14-18; Chemnitz, Germany, Proceedings of the European Conference of the International Council for Education of People with Visual Impairment (ICEVI 2005); August 14-18; Chemnitz, Germany, 2005
  3. 2004

    1. Braitmaier, Michael ; Diepstraten, Joachim ; Ertl, Thomas: Real-Time Rendering of Seasonal Influenced Trees. In: Proceedings of Theory and Practice of Computer Graphics 2004 (to appear), Proceedings of Theory and Practice of Computer Graphics 2004 (to appear), 2004
    2. Diepstraten, Joachim ; Ertl, Thomas: Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading. In: Proceedings of GI Workshop Methoden und Werkzeuge zukuenftiger Computerspiele ’04, Proceedings of GI Workshop Methoden und Werkzeuge zukuenftiger Computerspiele ’04, 2004
    3. Hub, Andreas ; Diepstraten, Joachim ; Ertl, Thomas: Design and development of an indoor navigation and object identification system for the blind. In: SIGACCESS Access. Comput., SIGACCESS Access. Comput., ACM Press (2004), Nr. 77
    4. Braitmaier, Michael ; Diepstraten, Joachim ; Ertl, Thomas: Real-Time Rendering of Seasonal Infuenced Trees. In: TPCG 2004, TPCG 2004, 2004
    5. Diepstraten, Joachim ; Eissele, Mike: In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance. In: Engel, W. (Hrsg.) ; Engel, W. (Hrsg.): Shader X3, Shader X3 : Charles River Media, 2004
    6. Diepstraten, Joachim ; Görke, Martin ; Ertl, Thomas: Remote Line Rendering for Mobile Devices. In: Proceedings of IEEE Computer Graphics International (CGI)’04, Proceedings of IEEE Computer Graphics International (CGI)’04, 2004
    7. Diepstraten, Joachim ; Weiskopf, Daniel ; Kraus, Martin ; Ertl, Thomas: Vragments - Relocatability as an Extension to Programmable Rasterization Hardware. In: Proceedings of WSCG 2004 Short Papers, Proceedings of WSCG 2004 Short Papers, 2004
  4. 2003

    1. Diepstraten, Joachim ; Weiskopf, Daniel ; Ertl, Thomas: Interactive Cutaway Illustrations. In: Proceedings of Eurographics Conference ’03 (to appear in Computer Graphics Forum), Proceedings of Eurographics Conference ’03 (to appear in Computer Graphics Forum), 2003
    2. Stegmaier, Simon ; Diepstraten, Joachim ; Weiler, Manfred ; Ertl, Thomas: Widening the Remote Visualization Bottleneck. In: Proceedings of ISPA ’03, Proceedings of ISPA ’03, 2003
  5. 2002

    1. Diepstraten, Joachim ; Weiskopf, Daniel ; Ertl, Thomas: Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams. In: Proc. WSCG ’02, Proc. WSCG ’02, 2002
    2. Diepstraten, Joachim ; Weiskopf, Daniel ; Ertl, Thomas: Transparency in interactive Technical Illustrations. In: Proc. EG ’02, Proc. EG ’02, 2002
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